Version 1.1 (January 8th 2022)
The fmod sounds got a huge makeover. Things should be more in tune now and outside is different from inside. My mistake for messing this up at the very last minute before release. I seemed to have omitted several sounds and completely messed up the levels for inside, outside, opening doors and the window. Several new sounds were added and lots was tweaked. Thanks to you who reported it to me.
Throttle, Idle Release & Governor
All of these got a HUGE makeover. All brand new coding and works like the real machine. We are still using “wing sweep” for mapping hardware for the “throttle”. The idle release will stay above idle until you click the idle release button. The button was backwards and that is fixed as well. It pops OUT when rolling past the detent and pushes IN when you unlock for rolling down to cut off. The RPM inc/dec switch works smoothly now. The governor coding is what made this release late. This is a big step up from what we are used to and took me how many years to figure out. Hope you all like it.
The paint kit is the same but the Photoshop files were updated to match the GIMP files. There were some parts missing.
Thanks to Dark Angel we have tons of new liveries and some pretty amazing ones as well. With his hard work we now are up to 60 paint jobs!!! Thank You Sir!
The option to hide the pilot at all times is now available.
The HSI is working as intended now. The deviation bar was not moving its full range and was indicating the wrong direction.
Vibrations and Head Force
Custom vibrations and head force are now available from the config menu. When rolling and pitching then the camera will move so you don’t have to always look around. Kind of like RXP and it’s compatible with RXP as well. You will get some decent vibration when rolling through the yellow resonance band you see on the RPM gauge. None of this works in VR of course, since you are in control of your own head.
The tail rotor was spinning the wrong direction on start-ups and shutdowns at a low RPM. This is an issue with X-Plane I believe. So now it spins the correct way and when RPM increases then the wrong way for a few seconds and then back the correct way. You don’t notice it because it’s spinning fast but I thought I would mention it.
The correct REG numbers are now on the panel for each livery. The paint kit also includes a texture just for this. Just stick it into the livery objects folder.
Most of the SASL code was optimized and organized and now uses 0 FPS to run. The objects are organized and optimized as well. Not one double sided object exists and ordering is correct.
The torque gauge is calibrated and you can hear the change in pitch when torque changes.
Auto rotations were tweaked
Some small bug fixes and many other small details.