Version 2.1 (November 21st 2024)
- Updated SASL plugin to version 3.17.3
- Fixed GPS D 'direct' function that X-Plane 12.1.2s new G1000 background processes broke.
- Adapted flight model for X-Plane 12.1.2
- Converted left MFD engine N2 displays from digital to analog gauges.
Version 2.0 (Feb 22nd 2024)
- Improve in-flight handling. Flight model is now adapted to the X-Plane 12 flight model.
- Improve engine performance model and cockpit displays.
- Major improvements to takeoff rotation and landing touchdown dynamics.
- Improved ground handling and brake effectiveness in line with new landing gear and wheel brake modeling
Version 12 1.0 (August 1st 2023)
- New X-Plane 12 compatible flight model.
- Custom fly-by-wire flight control system.
- New X-Plane 12 engine operating model.
- Redesigned, easier to understand and use communications / navigation / GPS (CNI) display.
- Custom GPS database integrated into the CNI system.
- Redesigned, easier to understand and use cockpit multi-function and autopilot displays.
- All navigation sources integrated into the HUD and MFD map displays.
- New 40 page User Guide, supplements and checklists.
Version 1.3 (May 22nd 2022)
1. Fixes the APU generator NOT charging the aircraft battery effectively. Now you can sit on the ground studying the flight manual with the APU running and APU generator powering the electronics as long as you want without the battery discharging.
2. Fixes the lower center MFD no. 2 engine n2 needle that was linked to no. 1 engine!
3. Improves ground taxi handling and braking through fcs and auto brakes lua scripts.
4. Adds progressive braking with forward pressure on the control stick IF the plug-in"brake with stick" switch is ON.
5. Updates the SASL plugin to the latest version 3.14.5 in preparation for X-Plane 12.
6. Adds a cabin pressurization lua script to automate and manage cabin pressure and pilot oxygen system for extreme high altitude flight above 65,000 ft.
7. Adds a fov lua script to allow you to preset pilot field of view per camera. You can set interior 2D and 3D camera FOV's the same as or different from each other. Exterior
cameras circle, chase, still, linear spot, on runway and tower views can all have their on fov camera settings.
8. Adds a path lua script to adapt and simplify the flight path string color and eliminate the "drop down" shadow. For single key on/off toggle type "path" into sim control panel keyboard search bar and assign a key of your choice.
9. Adds a sim speed lau script to reduce simulator ground speed acceleration steps to just two speeds: 2x and 4x. Acceleration automatically steps down to 1x within 5 nm of your nav fix or waypoint so you do not over shoot your route turns or arrival fixes.
10. Adds a start fuel lua script that allows you to choose how much fuel you want the model to have onboard when it loads in the simulator.
HUD velocity vector ball reacts to crosswinds.
Color coded crosswind/tailwind displays in the cockpit.
Improved crosswind handling in flight model.
Improved TACAN radio channel select function.
Improve autopilot flight plan route following and flight plan cockpit display.
Added cockpit 'Roll to see' [r2c] switch control over optional chase views.
Fix FMOD sound package to enable fly by sounds in video play recordings
Improved auto flaps logic to enable more flaps during low speed gear up flight
Improved main landing gear animation
New and more detailed ACES II ejection model
Higher density 3d canopy model mesh to achieve a perfectly smooth curvature