NightXP V2 introduce new lamps into the existing ecosystem and is designed to work together with default lights.
Can be used with Vulkan or in OpenGL mode. It adds details to the nocturnal X-Plane world .
The lamps are strategically positioned to illuminate buildings with emissive 3d light
and reflection taking advanced of new X-Plane reflective surfaces. They are designed to be just a little bit bigger than default lights to enhance their visibility and light. NightXP is a not invasive scenery
it is designed to avoid light overcrowding.
NightXP target urban areas where there are buildings; lighting up buildings and roads only in residentials area for the whole country or Us State they cover. For example; it will not add light on motorways or major roads; as X-Pllane is already covered; instead it will light up the residentials roads; buildings courtyards; alleyways; piers; depots; to mention few.
NightXP is designed to make the most of X-Plane new materials; featuring light reflections on ground; water; ice; windows; roofs or and any native X-Plane material designed to reflect light. Night3D work hard at Night and rest in the day when the lamps are still visible but in 'Off' mode. NightXP is strategically positioned to resemble lamposts; we choice a shape and size to make sure
it is visible for aircrafts when fly over at night. Xplane 11 offer stunning and extensive night effects. NightXP is fully compatible with photorealistic scenery; and any vfr objects scenery; as lamps are positioned respecting geographical features.
Coverage: State of Florida, USA