Version 1.3 (Feb 10th 2018)
Autopilot Fixes and other fixes
New Features:
Added ShadeTree Micro Aviation (STMA) AutoUpdate plugin - your Twin Comanche will now auto-update when loaded in X-Plane
Virtual Reality Ready! Changed all cockpit manipulators to be compatible with X-Plane virtual reality preview version 11.20vr1. The Twin is fully functional in VR, but may require more modifications before the X-Plane VR version is released
All new FMOD engine sounds created from actual Lycoming engine sound recordings
Saved-state preferences - your options and settings are now saved each time you exit X-Plane, and they will be restored when you reload
Added new storm scope instrument to panel (default X-Plane storm scope)
New control menu icon can be repositioned on screen - its position will be saved when you exit, and restored when you reload
Control menus can be resized and repositioned to your preferences - size and position will be saved when you exit and restored when you reload
Fixes:
Autopilot bug fixes: Re-wrote pa30autopilot.lua script - autopilot modes were not engaging as expected in previous version, and autopilot was not responding to X-Plane commands. Autopilot is now more compatible with standard X-Plane datarefs, and keyboard/joystick-mapped X-Plane commands can be used. Compatible X-Plane commands are:
sim/autopilot/NAV
sim/autopilot/heading
sim/autopilot/approach
sim/autopilot/back_course
sim/autopilot/servos_toggle
sim/autopilot/altitude_hold
Autopilot pitch wheel can now be adjusted with PITCH mode off
Autopilot UP/DOWN pitch wheel manipulators were backwards (up/down arrows) - fixed
Fixed problem where the airplane would pitch up or down violently when dis-engaging the autopilot
"NAV SELECT" toggle switch now correctly switches between pilot and copilot as autopilot source
Directional Gyro now shows either NAV1 or GPS course - does not show NAV2/OBS2 course (use OBS2 for NAV2 navigation)
The slip ball on the turn/slip indicator was using the wrong dataref - fixed
The "bank" indicator on the turn/slip indicator should actually indicate the rate of turn, not the bank angle. Changed accordingly.
Fixed problem with COM2/NAV2 LEDs fixed (were too dim)
Ammeter was not indicating alternator bus load correctly - according to Piper owner's web site, the Piper ammeter should indicate the demand load on the alternator bus.
Knobs and buttons on the COM2/NAV2 radio were mis-aligned
COM2 inner knob not rotating when adjusted
Fuel pump sounds continued playing after battery and engine shut down - fixed
Wing objects were missing LIT textures
Corrected LIT datarefs for wing tips strobe and nav lights
Increased brightness of landing lights
"VFR" button on transponder now toggles between 1200 and 7000 for European compatibility
Added plugin code to set audio volumes of ADF, DME and Marker based on audio panel volume knob setting
Added plugin code to set audio panel to monitor ADF1 if BFO mode (tone mode) selected on ADF receiver
Added storm scope instrument to panel – customer request
Adjusted fuel consumption - fuel flow rates are now per the POH
Fixed a problem with the GNS530 right-side knobs - they sometimes would not allow user to scroll left or right enough to select characters
Cylinder #4 CHT needle fixed - was not registering a temperature
Adjusted nose wheel steering angles for low-speed and high-speed turning introduced in XP11.10
Version 1.2 (July 22nd 2017)
Engine sounds improved with more realistic sounds
New custom airfoils and flight model improvements provided by Alan Shafto of AeroSimGaming
New digital DME receiver added to top of radio stack
Now uses X-Plane's built-in support for 3D propeller disc effects
Alternator and Radio Altimeter switches now OFF at startup "cold and dark". They are ON if the aircraft is loaded in flight or engine running.
Hide Yokes command now uses default X-Plane dataref so that the X-Plane Hide Yokes menu option works correctly
Prop wash sound now only audible from exterior views, and only when viewpoint is behind the aircraft
Added cowl flaps drag - be sure to close the cowl flaps to achieve maximum cruise speeds
Added new avionics cooling fan sound
Power Settings pop-up menu replaced with a more realistic, practical power settings table based on actual flight experience
Version 1.2 - Bug Fixes
FIXED: Engines would not start correctly if user turned off "Custom Engine Start" option
FIXED: Increased engine starter RPM ratio in PlaneMaker to allow in-flight engine restart with feathered props
FIXED: On-screen menus were out of proportion on multi-monitor setups
FIXED: Oil Pressure readings were too high
FIXED: Fuel Flow indicator was too low - changed calculations for weight of fuel using correct specific gravity values for AVGAS. Now agrees with X-Plane data output for fuel flow gals/hr
FIXED: Props were feathering too quickly - changed prop pitch rate to 22 degrees per second
FIXED: Airplane taxis too fast
FIXED: Props frozen during replay - now using X-Plane 3D prop disc instead of plugin-controlled - props are now animated during replay
FIXED: Our Weight & Balance Total Weight now matches the X-Plane total weight shown in the X-Plane Weight and Balance menu
FIXED: Left side main tank fuel pump was turning OFF when switching from right side main tank to right side auxiliary tank
FIXED: Cargo Weight slider on Weight & Balance menu was dis-proportionate to the width of the slider area
FIXED: Removed prop wash sounds from interior views - prop wash sounds now only heard from behind the aircraft in exterior views
FIXED: Autopilot elevator trim effort indicator now correctly shows the difference between trim wheel selected pitch and current aircraft pitch (many thanks to Kuikueg from X-Plane.org forum who provided this fix)
FIXED: NAV tail lamp was shining omni-directional. Changed to shining only aft-ward.
FIXED: Landing gear tires too low on pavement
FIXED: Engine gauges for CHT were off scale
FIXED: CHT/EGT gauges were slightly off scale