Version 1.2 (March 7th 2020)
Systems Modelling
Overhauled Pneumatic System to be more realistic
Overhauled Electrical system to be more realistic
Reworked Braking system - axis control is now available via the 'SpeedBrake' axis binding.
Improved several failures/damage coding
Improvements to fuel system modelling
Battery now tied to Gear Indicator Switch (on the Throttle block)
Transponder added
Art / Animation / Manipulators
Added many more cockpit animations, most switches/levers are now fully animated
Removed VR/GUI Panel, replaced with FlyingIron Sims Tablet
Improved several manipulators to be easier to click/access
Added command for Dust Filter
3D Transponder added - as part of the optional 'Modern Radio'
Instrument block now vibrates from Engine vibrations
General
Added FlyingIron UI Tablet; includes Flight Setup App, Comms App, Settings, GPS, EFIS and much more
Avitab Integrated via the Tablet
Version 1.0.6 (May 8th 2019)
Gunsight Overhaul – 3D Collimated Gunsight Effect added
Gunsight brightness limits & defaults adjusted
Added Alternate Ground Handling Mode (Steerable Tailwheel)
Fuel Pressure Altitude Failure adjusted to more realistic altitudes
Fixed Toe Brakes & Mixture not working when loading a different aircraft after using the Spitfire
Version 1.05 (March 28th 2019)
Updater & Improved Normal Maps & Textures - Reduced Rivet visibility and other improvements
FM - Brake strength & speed increased, adjusted friction variables and low-speed rudder authority in an effort to improve ground-handling behaviour.
Particle FX - tweaked to make particles behave and fade more realistically with altitude
Fuel Pressure Control VR Bug Fixed
Ammeter animation Bug fixed
Multiplayer & AI Engine Sound cut-out bug fixed
Flight Stick Master Arm indicator & trigger animated
Version 1.03 (February 1st 2019)
Fixed wheels clipping through wings
Fixed Clipped Wings nav light bug
Fixed 3d sound bug
Version 1.0 (Jan 29th 2019)
Initial Release