Version 1.7 (January 23rd 2020)
-- New "persistence" feature. Use with both "engine running" and "cold & dark" modes. Records systems (fuel/oxygen) and switch status at the time
you shut down the Osprey and sim or, went to fly another model. When you return to fly the Osprey again it loads in the configuration you left it.
Activate with lower left pop-up menu "SAVE OFF / SAVE ON" toggle button.
1. Because SASL plug-ins load AFTER the model loads, if you stowed the prop rotors, nacelles and wing on shut down, those systems will take a
moment to reach their shut down state.
2. For the same reason, if you shut down the engines after your last flight and you are in X-Plane's "start with engines running" mode the
prop rotors will be spinning down even though the "persistence" plugin will have the engines shut down.
-- We have a working autopilot now!
1. Heading capture and hold in airplane AND helicopter mode
2. Auto throttle / Airspeed hold in airplane mode
3. Vertical speed to altitude capture and hold
4. Sorry, NO Terrain Following (TF) at this point
-- Interior glass reflections
-- New Fmod.snd file. Prop rotor sound transitions to turboprop sounds during nacelle tilt (@ ~30 deg).
-- New cockpit LCD and backup instrument glass reflections.
-- Transponder mode select integrated into off/standby/on/test control knob.
-- Oxygen system installed:
1. On/Off switch on overhead panel
2. System status displays on CDU page 1
-- New manual nacelle tilt and manual flap preset control options to link to your stick and/or thottle controls.
1. Look for "V22B Osprey Flaps Up" and "V22B Osprey Flaps Down"
2. Look for "V22B Osprey Nacelle Up" and "V22B Osprey Flaps Down"
-- Expanded auto tilt and auto flap operating limits.
1. Pitch limits were +30 and -20 deg nose up/down before nacelles auto tilted forward and flaps auto retracted; now both are +/-30 degrees
2. Roll limits were +/-60 deg left/right roll before nacelles auto tilted forward and flaps auto retracted; now both are +/-90 degrees
-- Added forward nacelle tilt stops to prevent you from tilting the nacelles too far, too soon and before the proper airspeeds are reached.
-- Increase operating altitude for auto_tilt and auto_flap plugin from 2,500 AGL to 5,000 ft AGL
-- New chaff and flare weapons.
-- Fixed landing gear wheels rotating at double speed.
-- Fix nose gear scissors link.
-- Particle system fuel dump animation.
What's new in V-22 Osprey XP11 1.6
Release date: 2019.01.20
-- Complete VR overhaul of cockpit, aft cabin and exterior walk around by "SimVRlabs" Joe Kipfer.
VR controler click spots for opening/closing crew entry door and steps, lowering and raising the
ramp and folding up the seats in back. Exterior tellaprot spots for "walking" around outside the
plane on the ground or flying along side the aircraft in flight "superman" style.
-- New aft cabin details: detailed crew entry door stair steps and animated open/close latch handle,
sliding upper crew door with grab handle, flip up/down troop seats, 3D object fire exstiguishers
and ramp actuators. Plus, new textures for the ramp, all by Franco Pizzagalli.
-- Three new liveries by Christoph_T
-- Increased VR HUD display distance from user's eyes to make VR more comfortable.
-- Replaced default X-plane CDU739 FMS and custom terrain map with the Garmin G1000 MDF/moving map.
First click on the far right CDU page button to get the G1000 screen to show on the CDU screen,
then click on the map screen to get the large G1000 to pop up.
-- Increase Fmod airplane mode sound level inside cockpit
-- Added nacelle tilt forward stops:
1. On ground forward limit, 80 deg
2. Air, below 200 ft AGL, 80 deg
3. Air, between 200 & 400, 60 deg
4. Air, between 400 & 600, 45 deg
-- Added transponder IDENT button.
-- Added DME displays and OBS knobs to pilot side moving map display.
-- Repositioned MAP, WPT and WXR mode select switches to the moving maps side bezel soft keys.
-- Animated the flap switch.
-- New Track IR / VR HMD (Helmet Mounted Display). Displays in Track IR and VR moes. Stays in front
of your eyes when you turn your head.
-- New 2d/3D cockpit HUD. New math corrects for R2c and Target Track head movements to keep the HUD
centered in front of you no matter where those plugins point the pilot camera. This is how the
"real" F-35 HMD works and along with the TIR/VR HMD above will feature in our up comming F-35A
and F-35B update.
-- New color coded vertical descent rate awareness bars in the Track IR / VR HMD, on the pilot's
PFD's and in camera display. These were designed to increase your descent rate situational
awareness, allowing you to add power sooner and arrest high sink rates before it developed into
VRS (Vortex Ring State).
-- VR manipulator "latches" for TCLs (Thrust Control Levers) and control sticks. Flaps switch can
now be manually set with mouse or VR controller as long as auto_flaps switch is OFF.
-- New auto_flap, auto_tilt and auto_trim schedules adapted from my flight testing work on our still
in development Leonard AW609 Tilt-Rotor. According to beta testers these greatly improve handling
and intuitive control of the Osprey during transitions and conversions.
-- New camera.lua logic developed for a customer who wants a -90 (straight down) camera angle for
precision landing. Note: the camera "blacks out" when you point the aircraft's nose toward the
sun, so I added a "sun direction" arrow that points TOWARD the sun. In a hover, turn the Osprey
with rudder pedals until the sun arrow points straight down (aft). That puts the sun at your back
and clears the camera. There's another sun arrow on the main CDU page, as well as a moon pointer
that displays whenever the moon is above the horizon. The moon pointer points AT the moon.