Numerous bug fixes
Added the ability to orient a cameras on the X-Plane Aircraft Carrier and Frigate
Added a backup and import from backup
Added additional camera paste functions that allow you to insert a copy of a camera below or above the current camera
Added full copy paste support for categories that match the functionality of the camera copy and paste functions
Added a setting to optionally change the mouse wheel behavior on a circle camera to zoom rather than move forward / back
Added an ability to import a camera file directly from the operating system file system
Added a Check for Updates function
Added an indicator in the View ID drop-down if the view id is currently assign to one or more cameras.
Added an Always On Top option to the popped-out mini control panel. This is only available on the Windows OS.
Added a new dataref “SelectedCamera” that allows you to see which camera is selected and to selected cameras even when they do not have an assigned view ID.
Circle Cameras will now move with hat switch inputs
Added an option to optionally reverse the mouse Y axis in a circle camera so that its behavior more closely matches the X-Plane circle view
Added a new Traffic Display window that will show you the TCAS traffic near your plane and allow you to select them when in AI Perspective mode
Added support for disabling X-Camera if you enter VR mode.
Added a Level Camera option to the Create Orbit dialog
Added the ability to select the next camera with the same View_ID when View_ID’s are duplicated to create a camera set
Corrected annoying visual glitches that occurred when you switch from an external camera to an internal cameras
Added disable wheel zoom for both internal and external cameras
Adopted new X-Plane 11.5 TCAS API
Registered dynamically created view select commands with the datareftool
Added a refresh targets menu item so you can edit the targets.csv file and reload it without having to restart X-Plane
Changed the default range from medium to large when creating airport cameras
Fixed some spelling errors in messages
Fixed a bug where a copied camera set did not persist between plane loads
Added an error message when the terrain probe fails while aiming a target
Added a mouse look speed factor on the setting dialog.
Added the ability to see and remove duplicate view ID assignments in the “Display View ID Assignments” dialog
Removed some TrackIR log messages that were not errors and that caused some user confusion
Made Retain Mouse Look Position and Temporary Positioning the default options when creating the very first camera
Added new datarefs to support the ability for Lua script developers to apply special camera effects as camera offsets that get applied on the camera and any transitions. Also added a ScriptID which is a number > 0 that any script can use to determine if their special effects should be applied to camera(s) assigned to that script id.
Added an additional 50 cameras to a category. Now it is 150 per category
Added an optional Transition delay
Made it possible to have both Camera Axis and View Axis enabled at the same time. View Axis behavior will take precedence for camera pitch and yaw if both are on
Added a motion axis dataref along with a sample Lua script that demonstrates how you can change the camera axis assignments for different cameras
Added an option when creating airport cameras to disable tracking cameras in stands and runway cameras
Enhanced the camera names for airport sign cameras. They now are named in a way that you might have a clue of knowing where they are on the airport.
Added a movement smoothing factor. Any value over 2 will invoke camera movement smoothing similar to what you have in the default X-
Plane camera system
Added a setting to disable voice messages, like “Unable to find View ID”
Added code so that smooth and linear transitions from an internal camera will start from the last camera position. This should improve transitions with add-ons like head shake, XPRealistic, etc..
Implemented a Circle View Camera
Implemented a fixed height AGL Camera
Implemented the ability to use the right mouse button to do a mouse look on all three operating system platforms
Fixed an old bug that caused X-Plane to default to a forced FOV if you exited X-Plane while on X-Camera was enabled and was on a camera that had the FOV forced to something other than the X-Plane default
Converted airport creation to the new framework and enhanced the ability to manage your airport files
You can now create an airport camera file for any airport with in 10 NM of your aircraft position. You no longer need to be parked right at the airport to create a file.
You can now open any previously created airport camera file that is within 10 NM of your position
Add support to update community files on X-Plane start is a separate thread so that happens automatically with no impact on performance.