Version 1.4 (May 25th 2020)
Normal maps’visual enhancement
Fixed alpha channel for some _LIT texture, now compatible with 11.50
Redone all jetways using default aircrafts, as we promised before ;D
Updated this manual for X-Plane 10 users
X-Life & WT3 routes are now fully applicable (refer to the section above)
Floras are now added, it's summertime!
Freq & Airport Flow are now available for default ATC
Version 1.3 (February 23rd 2020)
Ortho Hue and Saturation (Completely removed the light green to be more visually realistic)
Draped shadows are now applied on all customized vehicles, which took quite some time
Greatly optimized vehicle models, reduced up to 80% faces compares to the previous
Redrew the 4K apron texture, now with PBR attribution and a more obvious visual effect
Harden the terminal viaduct, which you can literally drive, or land on it…
Fixed the transparency error while viewing the terminal from the distance (caused by LOD)
Increased the HDR dynamic light spill diameter back to the normality (Reduced in v1.1)
Retextured T2 construction sites (the draft model), which 4K texture now has been applied
Added some nice-looking ground markings for vehicle lane inside of the airport boundary
Redrew the ortho nearby T2 sites, and removed the ground texture (which was a fig leaf before…)
Fixed some of the ground route which caused the vehicles to cross taxiway savagely
Service trucks can now perform reverse parking technique, no more collision with the wall!
Removed those “abusive statement” aimed at the pirates on the billboard
Provided several selectable patches for the replacement to ensure the scenery’s adaptability
Added draped shadows to several vehicles
Generation logic of the vegetation changed to “Row” instead of “Area”
Extended the area of the vegetation coverage significantly
Slightly compressed the Normal Texture for terminal buildings and other assets…
Made a rough terminal for T2 construction site (since we have no idea about its appearance)