1. New, enhanced quality switching sounds:
All sounds have their own location, specific volume at their function and correct pitch as they recorded by recording
equipment from real aircraft. Then carefully placed into the simulator at specific locations of the model externally and internally,
below is the list everything mentioned has inside and outside sound (if it exists)
- Just 6000 lines of code only for switching, buttons, selectors, cockpit mechanical switching only sounds
- Cockpit selectors, switches, pushbuttons, on and off, all positions separate sounds
- Levers, all other mechanical sounds inside the cockpit
- Autopilot disconnect and connect.
- Oxygen system hiss
- Hand rests, cockpit door sounds.
- Unique throttle quadrant sounds, clicks every detent
- Flap Lever every position sound.
- Gear lever sounds.
- FCU buttons, switches and dial sounds
- Wiper 3 positions sounds. Park, Low and High of each side.
- Spoiler Lever all positions sounds
- Each switch has unique sound with detail even to the spring
- Every mechanical object that has sound, was recorded and has its own corresponding location
2. Surrounding ambience
- Ambience of closed cold and dark cockpit - yes, silence has its own sound
- Ambience sounds of rain that depends on how much it is raining and how fast you are going.
- External rain, depends on how much it is raining
- Sounds of street noise, and airport noise when you are parked at the gate/stand.
- I wonder if anybody reads this still.
- You can hear outside ambience when each door is open, as well s you can hear different systems when the door is open
- wind, cockpit air mass sounds
- The airflow around the fuselage is recorded precisely from locations of: the cockpit, front cabin, mid-cabin, wing section, aft cabin,
- Each of location has specific wind sound data.
- Air turbulence sounds get really loud when passing through lower atmosphere with high speed and get more silent as you climb up in less dense atmosphere with high speeds.
- Turbulence sounds
- Engine cowlings turbulence
- 1,2,3,full flaps wind turbulence
- gear up, gear down and open gear doors air turbulence
- spoiler turbulence, depends on speed and how much of spoilers deployed
- spoilers turbulence while turning
- turbulence of the air when on takeoff roll and jet thrust bouncing of the ground
- gear turbulence as heard in cabin, extended, up, down.
- landing lights turbulence when extended as heard in cabin, provides drag and heard when extended
4. Mechanical items.
- Door closing opening all 3, 2 cargo doors opened, closed, transition
- Flap motor sounds, transition, start, end.
- Application of parking brake and brake
- Brake motor bumps
- PTU act as per actual PTU operation. Fast, regular, PTU test
- Depending on the load and the way it's designed
- Reset sounds
5. Vibrations, Ground
- All gear vibrations, bumps, shakes, rattles now have separate system and unlike to sound the same every time
- The system is made that all vibrations, shakes and bumps would be random and also dependent on how you steer or fly the plane, based on force
- Faster the speed all these sound different
- Light, hard, medium landing touchdowns depending on G's on touchdown
- Flap bouncing sounds heard in cabin
- main panel rattling
- Centerline nose gear bumps
- Nose landing gear bumps, touches
- Outside concrete rolling fast sounds
- Nose gear rolling fast rumble
- Nose gear concrete roll
- Rubber vibration
6. Engines CFM56
- All samples are real
- Compare with any quality video on Youtube and will find no differences.
- Each 10% of thrust has its own correct sound and correct volume, musically unisoned by correct bitch.
- Bass vibrations only heard when aircraft is off the ground due to vibration is not grounded. Mostly heard on 30-70% N1.
- All engine is carefully gathered from multiple sounds and is made 360 degree inside and out.
- Engine sound different as it should from every each seat in aircraft and outside
- 10 years of experience and the best interpretation of CFM56 you coud find
- Engine sounds different depending on speed , altitude and blade angle (pitch)
- Exact engine start up sounds, and shutdown sounds.
- Reverse sounds
- Air rush on spool
- Back of the plane turbulent engine roar
- People boarding, walking, clicking seatbelts sounds all different , depending on flight stage
- Flight attendant sounds
- Boarding, in-flight, deboarding
- 4 airline options, manual on how to add your own airline
- Even toilet flush occasionally
- 28v, 400hz hum, transformer hum
- All electrical system made from scratch, all electrical sounds tied to actual electrical events
- Relays,ties,contactors etc.
- Apu contactor clicks
- Apu battery click
- Battery contactors, on off
- Transformer, rectifier sounds
- Electrical hum
- Brake fan on, off, loop
- Many more items
- Wing pumps, all of them
- Wing pumps are louder when the load on them is more
- Hydraulic system, Y, G, B acting the way it should in real plane
- Plenty of ventilation sounds
- Forward, aft galley fans
- cabin fans
- Blower, extractor, depending on their state
- Skin valves, outlfow valves
- Close loop or open loop states sound different, transition sound too.
- That means you cockpit ventilation will sound different depending on state of flight, temperature and other factor
- Packs outside, inside, pack starting, loop and stop
- Ability to hear packs from different locations play different
- Separate packs sound different
- Blower reset sounds
- Blower and extractor start and stop sounds
- Avionic fans self test
- APU correct sounds
- APU start, stop, APU exhaust sounds
- APU could be heard in the back of the plane and in front when door open
- Bleed system sounds
AND MANY MORE!
Discover all these sounds in combination, by creating locations in aircraft by moving with (, . arrows) and pressing Ctrl + numpad (1-9) to save location.
The whole aircraft is like a symphony and sounds different in all locations at different state of flight.